Quest Design Portfolio

Hi, I’m Rylan, a Dungeon Master & game developer! 🐲 🎮

📜 D&D Design Documents

🎬 Videos of Game Master-ing

🕹️ Game Development

(sc)roll for initiative! 🎲

 
 

📜 D&D Design Documents: “Mysteries of Gwyndor”

Narrative Summary: A botched bank robbery uncovers a mysterious plot, and by avoiding pursuant mercenaries and corrupt government officials, players aim to foil a crazed mentalist’s plan for taking control over Gwyndor.

After an outlaw group of mechanical humanoids settle in the City of Gwyndor, a greedy telekinetic mentalist known as "The Levitator" seeks to take advantage of the chaos by hacking into the minds of the robots and taking control over Gwyndor for himself. The only thing standing in the way of robot domination is a ragtag group of unlikely freedom-fighters...

Narrative Themes: Swashbuckling adventure, deception, mystery, "mechanology" - artifacts imbued with magic

Plot Hook: The bank the players initially find themselves in is immediately robbed by pirates on a flying airship called “The Cloud of Gold.”

 

Writing (Modules/Scenarios/Characters)

Click to enlarge

Click to enlarge

Click to enlarge

Click to enlarge

Click to enlarge

Click to enlarge

Maps (Exploration + Combat Locations)

Maps were illustrated with Photoshop and annotated with an iPad during campaign sessions.

Click an image to enlarge.

 
 

Lore Compendium (World Building & Items)

 
 
 

🎬 Video of Game/Dungeon Master-ing:

 

Also, see 20+ hours of a D&D campaign I DM’d:

🐲 D&D Session Recordings →
 
 
 

🕹️ Game Development Samples

VR journey through the human brain. Scripted quests & NPC dialogue. Designed 3D environments & characters.

Apple Vision Pro game for language learning. Customize your character, explore multiple locations.

 

 
 

“Linkable” – Branching Dialogue Game

Linkable’s branching narrative

Screenshot of Twine decision tree (click to enlarge):

Linkable is a choose-your-own-adventure game made in Twine, that features branching dialogue, non-linear player choices, and multiple endings. It’s a Matrix-style story where a mysterious computer virus traps you inside your own computer, from which you have to find a way to escape.

In addition to writing the branching storylines, I also composed the music in Logic Pro, and drew the visuals in Procreate on an iPad.